If you’ve ever complained about classrooms being stuck in the industrial age, here’s a glimpse of a different kind of class. It’s Hi-Tech space with a factory-floor setting. Perfect for digital natives, huh?
I took my robotics students here last Tuesday, to a place called HeatSync Labs in Mesa, Arizona. Not the kind of ‘lab’ they had in mind – but in a shocking way! It is what’s known as a ‘Maker Space’ where kids come to ‘learn by doing’. They didn’t want to leave!
You see, a Maker Space like this is more like a mad scientist’s garage, than a classroom, with a variety of machines, tools and material just begging to be used. If you recall how HP began in a humble garage, you’ll see why a tinkerer’s tool-shed like this is what classrooms ought to be like if we are to motivate the next generation of inventors, astronomers and mad scientists like Bill Hewlett, Dave Packard. Or the next Thomas Edison (who barely went to school, please note).
Having worked with 6-12 year olds for four years now, I know how hungry they are for science. Especially science that comes to them in unexpected packages. OK, so in one corner of the lab there was a 3-D printer, an artifact from our all-too-digital present. But someone had used it to produce intriguing pieces such as this plastic cube (right), with gears!
In 75 minutes my students probably got more about science that any slick PowerPoint presentation. This was about experimenting, making mistakes, and asking ‘what-if’ questions. This was about rummaging through bins, and peering through scopes, working with laser-cut stamps they mounted on blocks of wood. And not a tablet in site!
At one point, Eric Ose who works there took me aside and told me, awkwardly, “I am not used to young people here asking permission to do things.” Meaning, this was a space that people came and just tried things out, used material lying around, and worked on their own pace. Of course there are guidelines – especially safety guidelines, as when watching laser cutting, or operating the 3-D printer.
But the real house rules are this: Try something out. Make things. Break things. Revise. Start from scratch. Discover. Build something impossible!
Note: If your students have never been to one I urge you to make it your next field trip. Many cities have these community run spaces. (Map)
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