It’s funny how an ‘old’ technology comes to the rescue, even in education that’s all about Ed-Tech.
I’ve used Ustream, am experimenting with Stre.am, one of the newest shiny objects for collaboration and live-streaming. WebEx is not feasible for legal reasons, which is why Skype has come to the rescue. Skype – that grandaddy of web conferencing tools– is old in Internet years! Released in 2003, it came in a different era from our one-click chat apps that are morphing into lean, mobile must-haves. It’s still a trusty, if not crusty application.
Anyway, for this ongoing series of STEM Talks, I am pleased to be able to connect my school with an eminent NASA scientist, Dr. Ashwin Vasavada. He is the lead scientist on NASA’s Curiosity Rover mission, and comes to us via the Jet Propulsion Lab in Pasadena, California. For those of us with one-planet experience, know this: Ashwin participated in Galileo mission to Jupiter, and Cassini mission to Saturn.
My students have some background to Curiosity, because of robotics, and some have seen the full-scale model of this Humvee-sized robot at ASU. I’ll be curious (I know, bad pun!) to see how they engage with him.
Place: Computer & Technology Lab
Time: 4:00 pm
Light refreshments will be served.
Check out previous STEM Talks here, and here.

I’ve followed the developments of the smart watch for more than a year now, and have even talked to students and many others about it. I come at these ‘smart’ devices from this angle: Like all things in technology, whether or not we need the product of service, whether or not we approve of the trend, it’s important to stay tuned to what dimension is opens up. Technology seldom turns out to be what it started off as.
Mind the ‘gaps’ – This is the perfect time to introduce Michael Powers (

Hooking up these ‘things,’ small enough to lie beneath the skin of a plastic toy or shell of a small appliance makes manufacturers and retailers salivate. They could use the data from these devices to ‘inform’ them as to how we make our purchasing decisions, or even interact socially. An internet of people, and an Internet of things, in one continuous happy loop.
